AP® Computer Science A glossary
Behavior
Course: AP® Computer Science A Shows up in: Unit 1: Using Objects and Methods
What instances of a class can do, or what can be done with them, defined by methods, such as grow or getHeight.
Appears in the course and exam description (CED): 1.7.A.2
Behaviors are the verbs of a class. Each behavior is defined by a method, and calling the method makes the object do it.
Plant fern = new Plant("Fern", 30);
fern.grow(5); // a behavior
System.out.println(fern.getHeight());
Output:
35 Learn it properly, with a checkpoint 1.7 Application Program Interface (API) and Libraries